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Feature Demo of Surface-Stable Fractal Dithering
8.3KLikes
95,518Views
Feb 72025
A feature demonstration of Surface-Stable Fractal Dithering, a new form of dithering I invented - synced to music for your viewing pleasure. Also see my explainer video of how it works:    • Surface-Stable Fractal Dithering Expl...   See the FAQ here for commonly asked questions: https://github.com/runevision/Dither3... Find the shader source and example project here (environments shown in this video not included): https://github.com/runevision/Dither3D The environments are from my game Eye of the Temple: https://eyeofthetemple.com/ Find me on social media: https://bsky.app/profile/runevision.b... https://mastodon.gamedev.place/@runev... Music: "Sharp Edges" by half.cool

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