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Structural Design Patterns in Golang
This post will look at some of the most commonly used Structural Design Patterns, including Composite, Adapter, Proxy, Bridge, Decorator, Facade, Flyweight and Mixin.

Structural design patterns are a category of design patterns that deal with object composition and class relationships and are used to simplify the design of large and complex systems. These patterns concern how classes and objects can be combined to form larger structures and provide a way to manage the relationships between entities to simplify the design of complex systems.
- Composite pattern is a structural design pattern that allows composing objects into a tree-like structure and working with it as if it was a singular object. It lets you compose objects into tree structures and then work with these structures as if they were individual objects. In this pattern, you can treat all objects as the same via the common interface. For more details please click here
- Adapter pattern which allows incompatible objects/interfaces to collaborate. It is a special object that converts one object's interface so that another can understand it. Adapters can not only convert data into various formats but can also help objects with different interfaces collaborate. For more details please click here
- Bridge pattern that lets you divide business logic or…